Achievement Types

Let’s look at an example achievement type with some data already added, so you can get an idea of what to expect. In this example we’re tracking an achievement that’s earned when a person has attended ten times consecutively. In later sections we’ll go into the details and cover how this all gets set up.

  1. Successful Attempts Graph - This graph shows the number of successfully completed attempts toward this achievement type. Like other graphs in Rock, you can adjust the timeframe that’s displayed. The graph won’t appear if there’s no achievement data at all, or if there aren’t any successful attempts within the selected timeframe.
  2. Edit / Delete - The achievement type can be edited or deleted using these buttons. You can edit any of the achievement type’s setup except for the Achievement Event. See the Adding Achievement Types section for full details.
  3. Rebuild - If you’ve already read the Individual Rebuild or Streak Type Rebuild sections, then you’re familiar with the concept of rebuilding. Achievement types also have a rebuild feature, which works in a similar way. Clicking the Rebuild button from the Achievement Type page causes attempt data that occurs after a person's most recent successful attempt to be deleted and rebuilt.
  4. Attempts - Each person’s attempts at the achievement type are listed here. This block provides several important details for each attempt, covered in the points below. We’ll take a deeper dive into viewing and managing attempts in the Achievement Attempts section below.
  5. Start Date - This column indicates the date on which the person started the attempt. For instance, if your achievement type requires ten engagements in a row then this would be the date of the first engagement.
  6. End Date - This column indicates the date on which the attempt ended. For instance, if your achievement type requires ten engagements in a row, then this would be either the date of the tenth engagement or the date on which the streak was broken.
  7. Successful - A checkmark in this column indicates a successful attempt, which means the person satisfied the conditions of the achievement type. If there’s no checkmark here, it either means the attempt wasn’t successful (a checkmark appears in the Closed column) or is still in progress (the Closed column doesn’t have a checkmark).
  8. Closed - An attempt is closed when the person has either succeeded or failed in their attempt at the achievement. For instance, if your achievement type requires three engagements in a row, then the attempt would be closed when the third engagement is registered or when the streak was broken.
  9. Progress - The progress bar reflects how far along the person is (or was) toward successfully earning the achievement. The percentage complete can exceed 100% if the achievement type has Allow Overachievement enabled, which we'll discuss below.
  10. Person Profile - Simply click this icon to be taken to the person's Person Profile page.